Thursday 31 January 2013

Cyborg Concept 3

This is a key piece of my concept art development because I have gotten to a stage where I can draw a more in depth detailed picture of what I want the character to look like which means I have gone through enough stages to get to a point where I am happy with how it looks and can then move forward from there. I am happy leaving this piece to speak for itself as it is only one step from being a UV map for the model which I am indeed thinking of doing to save a little time and I am also thinking of using a different method of UV mapping which is used in the industry to see if it more efficient in the long run (I will probably do this in a later blog).


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