Thursday 14 February 2013

504 Ship Exterior Model

And here is the result of modelling based on the sketches of a ship design I did, I think it turned out quite well and I also recorded the process of making this so I will be blogging about this again later. The looming protector like look of the ship is what I like about this best, also the paint effects on the ship I enjoyed making because if you set up your PS file properly and have all the correct layers in the correct places then it is very easy and theraputic to make and in the end made it look quite cool and beat up.


Here is the UV map of the ship that I did for the model. I am happy with how it looks as it looks more complicated to other people than it actually is to me, it was a little tricky to do as with this model I made using lots of different pieces of geometry instead of one big piece, this added a few challenges as well as making some aspects of the modelling process easier. The harder things to do was to match up the UV map with the model because it was hard to tell where some lines were going under other pieces of geometry but on the other hand made some things a little easier like actually modelling the ship and because it was in different pieces when it was made it was a lot easier to organise and re organise if the needs be.


And here we have a few screenshots of the interior of the ship, I did learn a really interesting thing when it ame to modelling in Maya and also in any rendering geometry program, that you can not include more than 8 lights in any scene at any one time, this made my whole piece more confusing to create as there was supposed to be many lights in there probably about 20+ but I did do a few creative things to solve this problem, I 1 learned how to make 1 light only effect a certain number of objects, this would help make it look like a number of things were glowing independently when they arent, 2 I learned how to use render view to look at my image instead of using the high quality preview to look at my work and finish it in there. I think this has made my workflow better overall and am happy for running into this problem as it has made me a better practitioner in the end.





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