Tuesday 21 February 2012

PPP - Soul Calibur

I recently bought Soul Calibur 5 special edition for £45 and thought it would be appropriate to do a short review on it, and compare it to that of another review I found on Eurogamer.


These are the kind of skills you'll need to put into action when climbing up the rankings on PSN or Xbox Live. The usual mix of Ranked and Player Matches sit alongside a new Soul Link system that lets you keep track of up to three rivals, as well as a new Global Colosseo mode.
This free DLC is a community-building tool that's similar to the player rooms in Mortal Kombat. You pick a major capital like London, Paris or New York and then enter a 50-player lobby that lets you browse through Player Cards while participating in Random Matches and Ranked Tournaments that will be held at set times each month.
In terms of the all-important netcode, we were able to enjoy stable games against UK-based opponents with improved lag-reduction compared to SoulCalibur 4. And that's a sweeping statement that can be applied to the game as a whole.
4
We're 90 per cent sure that Kilik's successor, Xiba, shouts 'foooooooooood!' when bested in battle.
My lasting impression of SoulCalibur 5, though, came from a 'first to 50 wins' set that I played with a fellow reviewer over the course of a long evening. During this time, we experimented with roughly half the roster and although our initial games would've looked like an amateur showcase from SoulCalibur 4, it wasn't long before we were using the new mechanics to Quickstep out of the way of horizontal haymakers, punish whiffs on reaction with Critical Edges, Just Guard telegraphed unblockables, and stage epic comebacks with Brave Edge ball-breakers.
To be fair, these matches weren't quite as thrilling as the first time I played the original SoulCalibur. But in terms of those round-to-round mind-games where you have to adapt your strategies and mix-ups to find an increasingly elusive opening against a similarly skilled opponent, I can honestly say that this was the most intense game of SoulCalibur I have ever played.
SoulCalibur has always excelled at offering an accessible style of combat with a level of single-player content that other fighting games have only recently begun to match. These qualities haven't changed - and now, after what seemed like an uncertain return, the historical fighter is staging its best performance since that fateful Christmas of 1999. High five!
The review criticises the new systems in the game as well as the old systems, the lack of customisable armour and stats i thought was a mistake, it pretty much made the game for me in soul calibur 4 and new games in the series wont like up to my initial experience of the game series as i came into the series late (4th game). Also the lack of certain characters as well as the addition of certain character, Ezio for example feels very forced into the game as a marketing ploy by Assassins creed and that takes away from the point of the game a little bit.
Overall the game is fun when played with friends and almost entirely pointless when played alone, this has been true about the previous games, in my experience anyway, and therefore will not be getting ranked down for that fact, but will be losing marks in that it nearly hasnt changed at all since the last one and i will not be buying any more unless i read that it has sygnificantly changed in more than one aspect for it to be worth paying £40+ for. Other than  that though i will continue to play with friends and enjoy not being very good at the game as its not about winning in this game for me that counts. 
Eurogamer gave this game 8/10 and i would have to agree with a 8/10

No comments:

Post a Comment