Friday 10 February 2012

Animation - Creating My Car

While creating my car i came across a few problems, first was navigating the entire Maya interface as i was getting lost a lot and finding the help tab at the top to be where i was finding most of the buttons and tools, i also never get a custom tab set up but if i ever take on a bigger project i will most likely be setting one up for time saving. As for importing images to use as reference, that was quite easy, it was just a case of moving and resizing the images to match each other then using the different view panels to see things from different set angles.



The actual deforming of the car was a time consuming process, i found out after i had done it that deleting the lines which are created while deforming is a bad idea, it means if i wanted to move the shape in the future i wasnt able to because the line which is a handle to the object is missing, i did this in the first place because there were so many lines that i couldnt tell what was going on, basically i will try to exersize less messy practice in the future. This was also the reason i had to use in program Blinns to create the colours for my car, this is because when i tried to unwrap and save the texture of the car in photoshop i couldnt tell what part of the car was what as there were so many line, and in the end too little lines. I ended up being happy with the colour so it all turned out ok. i also used my common sense and only made half of the car and then duplicated it then grouped it to create the finished thing.


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