The actual deforming of the car was a time consuming process, i found out after i had done it that deleting the lines which are created while deforming is a bad idea, it means if i wanted to move the shape in the future i wasnt able to because the line which is a handle to the object is missing, i did this in the first place because there were so many lines that i couldnt tell what was going on, basically i will try to exersize less messy practice in the future. This was also the reason i had to use in program Blinns to create the colours for my car, this is because when i tried to unwrap and save the texture of the car in photoshop i couldnt tell what part of the car was what as there were so many line, and in the end too little lines. I ended up being happy with the colour so it all turned out ok. i also used my common sense and only made half of the car and then duplicated it then grouped it to create the finished thing.
Friday, 10 February 2012
Animation - Creating My Car
While creating my car i came across a few problems, first was navigating the entire Maya interface as i was getting lost a lot and finding the help tab at the top to be where i was finding most of the buttons and tools, i also never get a custom tab set up but if i ever take on a bigger project i will most likely be setting one up for time saving. As for importing images to use as reference, that was quite easy, it was just a case of moving and resizing the images to match each other then using the different view panels to see things from different set angles.
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