http://answers.unity3d.com/questions/11486/footstep-sounds-when-walking.html
Below are a few screenshots of me playing with the 3D sound aspects of object noises, I managed to get it working so that when things collide they make sounds, and also depending on how far away they are from the colliding objects then the sounds will be either louder or quieter, which I found really cool just because it is things like this that you notice in the big games out there at the moment.
I also had a few issues with sounds kind of reverberating and lagging but managed to fix some of these by making them 2D textures while managing to fix others using a smaller compression size and finally fixed some other noises lagging by removing some of the interactive cloths which were lagging up the scene at certain points.
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