The contrast between the light and dark makes the bump mapping and textures stand out and look in my opinion a lot better. This is something i have gone for in my own level.
The way shadows and the shading in the game work make objects look overall more 3D and nicely textured, and in contrast more realistic is another of recent games defining features.
I have added light into my own game and tried to catch the contrast between light and dark by widening the gap between the levels at which light is managed. eg light things are lighter and dark things are darker (not as much grey)
Some of the points mentions i hope are portrayed in this image of my game space.
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